Summary
Andy Palmer is a systems designer with 11 years' experience crafting social, emergent virtual worlds, currently shaping player-facing systems at Jagex. With a first-class BSc in Computer Games Development, he blends hands-on Unity development and UX design from prior roles at FortuneFish and Nomad Games to deliver polished, player-centric mechanics. He specializes in designing systems that encourage social interaction and unexpected emergent play, pairing technical implementation with thoughtful user experience. Based in the UK, Andy brings a game-designer’s curiosity to systemic problems, often exploring how simple rules produce complex player behavior.
12 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Games Development, First-class Honours, Bachelor of Science - BS, Computer Games Development, First-class Honours at University of Northampton