Andy Saia is a lead PCG and tools engineer with 14 years of experience building production-grade world‑building and procedural systems for games and simulation, currently shaping PCG tooling at CD PROJEKT RED. He previously served as Technical Director at Level Ex where he architected core tech, real‑time soft‑body and fluid simulation pipelines, and CI/testing infrastructure that enabled the studio to scale from single projects to concurrent live products. Andy combines deep engine‑level C++ and Unreal expertise with Houdini-driven procedural workflows to automate massive tasks like interior decoration, road networks, and dynamic destruction, accelerating content iteration for designers and artists. He’s equally at home prototyping quirky indie ideas—think noodle‑armed shooters—demonstrating a creative curiosity that informs practical tooling decisions. Based in Chicago, he’s known for translating ambiguous problems into clear technical roadmaps and reusable libraries that improve studiowide productivity.
13 years of coding experience
13 years of employment as a software developer
BFA Time Arts, BFA Time Arts at Northern Illinois University
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Andy Saia - Lead PCG Tools Engineer at CD PROJEKT RED