Andy Saia

Lead PCG Tools Engineer at CD PROJEKT RED

Greater Chicago Area United States
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Summary

👤
Senior
🎓
Top School
Andy Saia is a lead PCG and tools engineer with 14 years of experience building production-grade world‑building and procedural systems for games and simulation, currently shaping PCG tooling at CD PROJEKT RED. He previously served as Technical Director at Level Ex where he architected core tech, real‑time soft‑body and fluid simulation pipelines, and CI/testing infrastructure that enabled the studio to scale from single projects to concurrent live products. Andy combines deep engine‑level C++ and Unreal expertise with Houdini-driven procedural workflows to automate massive tasks like interior decoration, road networks, and dynamic destruction, accelerating content iteration for designers and artists. He’s equally at home prototyping quirky indie ideas—think noodle‑armed shooters—demonstrating a creative curiosity that informs practical tooling decisions. Based in Chicago, he’s known for translating ambiguous problems into clear technical roadmaps and reusable libraries that improve studiowide productivity.
code13 years of coding experience
job13 years of employment as a software developer
bookBFA Time Arts, BFA Time Arts at Northern Illinois University
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Github Skills (14)

bundle6
prototyping6
code-reuse6
debugging5
personalization4
2d-game4
perfect4
game-development4
editor3
game-engine3
leanplum2
messaging2
automation1
analytics1

Programming languages (2)

C#C++

Github contributions (5)

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asaia/StarlingPunk

Jun 2012 - Apr 2013

Contributions:19 commits in 10 months
2d-gamegamedevstarlingframeworkprototyping
Contributions:4 commits, 1 push in 1 month
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Andy Saia - Lead PCG Tools Engineer at CD PROJEKT RED