Summary
Andy Shiue is a Principal Software Engineer with 22 years of experience specializing in high-performance graphics, GPU compute, and real-time rendering, currently leading GPU-based realtime pathtracer work for Pixar USD at Autodesk. He blends deep research pedigree (PhD/postdoc-level training) with hands-on product entrepreneurship, having designed, implemented and shipped artistic mobile apps where he owned algorithms, graphics assets and UI. His background spans medical volumetric visualization, animation and cloud video pipelines, with repeated use of C++, OpenGL/GLSL, OpenCL and performance optimization across desktop, web and mobile. Andy often operates at the intersection of research and product, turning novel algorithms into production-grade engines and tools. Colleagues rely on him for debugging hard-to-find GPU/parallel issues and for pushing rendering performance on constrained platforms. He’s equally comfortable brainstorming business strategy as he is writing the low-level kernels that make creative ideas run in real time.
22 years of coding experience
17 years of employment as a software developer
B.S Electronic Engineering, B.S Electronic Engineering at National Taiwan University of Science and Technology
Ph.D; M.S; Postdoc Computer and Information Science and Engineering; Computer and Information Science and Engineering, Ph.D; M.S; Postdoc Computer and Information Science and Engineering; Computer and Information Science and Engineering at University of Florida
English, Chinese