Summary
Andy Sloane is a versatile software engineer and entrepreneur with 17+ years building systems across game engines, large-scale recommender and map services, and high-frequency trading. His background blends low-level embedded and RF work with extensive experience in ML (linear models, graphical models, variational methods), distributed computation, and scalable backend engineering from roles at Google, Spotify, Cisco, and Yahoo. Now self-employed, he applies that cross-domain expertise to proprietary HFT, arbitrage and MEV systems in San Francisco, bringing both algorithmic rigor and production-grade engineering. Known for tackling hard problems—from obfuscated C and DSP to parallel SGD and large-data inference—he combines a hacker’s curiosity with disciplined system design. An avid lifelong learner, he still pursues embedded hardware and robotics interests outside of work.
17 years of coding experience
22 years of employment as a software developer
Waukesha West
Computer Engineering, Computer Engineering at Milwaukee School of Engineering