Andy 

Atl
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Summary

👤
Senior
Andy Weber is a freelance programmer and indie game developer with nine years of hands-on experience building 2D and 3D games and cross-platform Unity systems. He specializes in C#, C++, Java, HLSL and .NET, and has architected modular Unity platforms, low-latency networking, BLE integrations for real-time multiplayer, and serverless backends for player progression. As host and Programming Lead of the Coding With Unity channel, he combines public-facing tutorials with pragmatic production work, and has shipped titles spanning procedural survival, castle defense, shooters, and RPGs. Comfortable as a solo engineer or team lead, he has a track record of turning prototypes into performant products and building tools that let designers iterate quickly. An Atlanta-based developer, he often blends experimental game concepts (including mechanics like navigating with “blood” or modular ragdoll bikes) with robust engineering practices.
code9 years of coding experience
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Github Skills (13)

scriptableobject10
unity3d10
fog9
deep-reinforcement-learning8
shaderlab8
adam8
shader8
reinforcement-learning7
machine-learning7
deep-learning6
ml-agents6
navmesh5
imitation-learning4

Programming languages (2)

C#ShaderLab

Github contributions (5)

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A scriptable object based inventory system for Unity3D
Contributions:14 commits, 12 pushes, 1 branch in 3 months
scriptableobjectunity3d
An example of how to use the new Input Sytsem in unity 2019.3
Contributions:6 commits, 5 pushes, 1 branch in 28 days
unity3dunity
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