Angel Voces is a vehicle physics expert and software engineer with 12+ years building simulation engines and tools from Oviedo, Spain. He specializes in physics and dynamics R&D for vehicle simulations, combining rigorous mathematical modeling with pragmatic, maintainable code. As Lead Programmer at DEMbeta and owner of Deejaysystem he blends product-focused engineering, QA, and customer-facing responsibilities across long-running projects. His open-source work includes a Blender-to-Unity FBX exporter that handles coordinate transforms and hierarchy issues—evidence of his attention to interoperability and real-world toolchains. Angel also brings front-end and UX sensibilities from past web projects, helping ensure his simulation software is not only robust but usable. Colleagues describe him as someone who favors robust designs, clean code, and practical solutions that bridge research and production.
12 years of coding experience
Ingeniería Técnica en Informática, Sistemas, Ingeniería Técnica en Informática, Sistemas at Universidad de Oviedo
FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
Role in this project:
Full-stack Developer
Contributions:57 commits, 5 PRs, 53 pushes in 2 years 5 months
Contributions summary:Angel developed a Blender add-on for exporting FBX files compatible with Unity. Their primary focus was on translating Blender's coordinate system and object transformations to match Unity's, ensuring proper model orientation and scaling. The contributions involved writing Python code to apply transformations, handle object hierarchies, and integrate with Blender's export functionality. They also addressed several bugs and added new features like the option to only export selected objects.
Contributions:739 commits, 577 pushes, 28 branches in 8 years 2 months
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