Angelo Matteo

Software Engineer at BeamNG GmbH

Portland, Oregon, United States
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Summary

👤
Senior
🎓
Top School
Angelo Matteo is a software engineer with a decade of hands-on experience, currently building vehicle engineering tools for BeamNG GmbH to support the development of the physics-driven game BeamNG.drive. With a BS in Computer Science from Oregon State University and a background in hardware-adjacent roles at Encoder Products Company, he combines systems-level thinking with practical tooling to streamline vehicle engineering workflows. Based in Portland, Oregon, Angelo focuses on creating developer-facing tools that bridge simulation fidelity and team productivity. Colleagues appreciate that he brings both game-industry rigor and a maker’s understanding of assembly and IT operations to solve complex integration problems.
code10 years of coding experience
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Oregon State University
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Github Skills (10)

visual-studio-code-extension10
blender10
vscode-extension10
beamng9
minecraft6
parser6
lua4
python4
pytest3
mp31

Programming languages (8)

C#TypeScriptJavaJavaScriptLuaHTMLPythonKotlin

Github contributions (5)

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BeamNG/Blender-JBeam-Editor

Sep 2023 - Nov 2025

Blender plugin to import, modify, and export JBeam.
Contributions:11 releases, 1 review, 12 PRs in 2 years 2 months
blender
Driver Assistance System mod for BeamNG.drive.
Contributions:64 commits, 50 pushes, 1 comment in 1 year 9 months
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