Angelo Matteo is a software engineer with a decade of hands-on experience, currently building vehicle engineering tools for BeamNG GmbH to support the development of the physics-driven game BeamNG.drive. With a BS in Computer Science from Oregon State University and a background in hardware-adjacent roles at Encoder Products Company, he combines systems-level thinking with practical tooling to streamline vehicle engineering workflows. Based in Portland, Oregon, Angelo focuses on creating developer-facing tools that bridge simulation fidelity and team productivity. Colleagues appreciate that he brings both game-industry rigor and a maker’s understanding of assembly and IT operations to solve complex integration problems.
9 years of coding experience
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Oregon State University
Contributions:10 releases, 1 review, 7 PRs in 1 year 1 month
beamngjbeamvscode-extension
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