Angelo Matteo

Software Engineer at BeamNG GmbH

Portland, Oregon, United States
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Summary

👤
Senior
🎓
Top School
Angelo Matteo is a software engineer with a decade of hands-on experience, currently building vehicle engineering tools for BeamNG GmbH to support the development of the physics-driven game BeamNG.drive. With a BS in Computer Science from Oregon State University and a background in hardware-adjacent roles at Encoder Products Company, he combines systems-level thinking with practical tooling to streamline vehicle engineering workflows. Based in Portland, Oregon, Angelo focuses on creating developer-facing tools that bridge simulation fidelity and team productivity. Colleagues appreciate that he brings both game-industry rigor and a maker’s understanding of assembly and IT operations to solve complex integration problems.
code9 years of coding experience
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Oregon State University
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Github Skills (16)

beamng9
minecraft6
parser6
forge6
vscode-extension6
addon5
hook4
blender4
lua4
harness4
python4
pytest3
player1
audio1
music1

Programming languages (7)

TypeScriptC#JavaJavaScriptHTMLPythonKotlin

Github contributions (5)

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BeamNG/Blender-JBeam-Editor

Sep 2023 - Feb 2025

Blender plugin to import, modify, and export JBeam.
Contributions:11 releases, 1 review, 12 PRs in 1 year 5 months
BeamNG/vscode-jbeam-editor

Feb 2024 - Mar 2025

visual studio code extension to edit jbeam files
Contributions:10 releases, 1 review, 7 PRs in 1 year 1 month
beamngjbeamvscode-extension
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Angelo Matteo - Software Engineer at BeamNG GmbH