Angelo Moraschi is a software engineer based in Seville with five years' experience building front-end and back-end systems, cross-platform desktop apps, and automation for web and social media scraping. Currently a member of the software department at Coheteros US, he previously led major front-end development and technical support at BM, helping scale the product to thousands of orders and members using Next.js, Tailwind CSS, Socket.IO and Express. He contributes to open-source projects like the well-known PrismarineJS/mineflayer, improving core bot functionality and TypeScript typings that enhance robustness for complex Minecraft bots. A Computer Software Engineering student at Universidad de Sevilla with top academic roots in engineering technology, Angelo combines hands-on implementation with a practical knack for API design and real-world deployment. Something less obvious: he pairs UI and automation skills, enabling end-to-end solutions from scraping pipelines through user-facing interfaces.
5 years of coding experience
2 years of employment as a software developer
University of Seville
High School, Engineering Technology, General, 9,62 out of 10, High School, Engineering Technology, General, 9,62 out of 10 at IES Triana
Create Minecraft bots with a powerful, stable, and high level JavaScript API.
Role in this project:
Back-end Developer
Contributions:14 reviews, 13 commits, 17 PRs in 1 year 5 months
Contributions summary:Angelo primarily contributed to the `mineflayer` project by enhancing its core functionality and type definitions. Their work included adding and updating event types, introducing new typings for features like oxygen and villager trading, and refining the `index.d.ts` file. They also worked on example implementations, such as an attack example, which included enhancements to the library's attack functionalities, and improving the overall robustness of the API.
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Angelo Moraschi - Software Department Member at Coheteros US