Angelo Theodorou is a seasoned software engineer with 15 years of experience, based in Granada, Spain, who blends a deep enthusiasm for retro computing and the demoscene with practical game industry programming. He brings strong low-level and graphics affinities—rooted in Amiga nostalgia and 3D graphics enthusiasm—paired with a preference for Arch Linux and hands-on engineering. Comfortable across systems and game stacks, Angelo is likely adept at performance-sensitive code and toolchain tinkering that benefits game engines and graphics pipelines. His passion for the demoscene suggests a creative, optimization-first mindset that often leads to elegant, resource-efficient solutions.
Contributions:1011 pushes, 105 branches in 5 years 7 months
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