Angelos Gkountis

Senior Software Engineer at Utility Warehouse

London, England, United Kingdom
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Summary

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Senior
🎓
Top School
Angelos Gkountis is a senior software engineer based in London with a decade of experience blending real-time computer graphics expertise and backend systems engineering. He started his career advancing mobile AR/VR rendering and graphics engines at Samsung and NaturalMotion, and over time shifted into high-performance backend work, primarily using Go while exploring Rust. Known for writing modular, well-documented code with a strong emphasis on performance, he is comfortable leading architecture and shipping production systems in both team and individual settings. His background spans low-level GPU optimizations, multithreaded Vulkan backends, and cloud-native API and database work, giving him rare end-to-end insight from device rendering to server infrastructure. Active in open-source with projects available on GitHub, he brings a research-driven mindset to practical engineering problems and a track record of applying novel techniques (including AI-assisted rendering) into commercial products.
code10 years of coding experience
job12 years of employment as a software developer
bookMSc Computer Science for Games Development Computer Science for Games Development, MSc Computer Science for Games Development Computer Science for Games Development at University of Hull
bookBachelor's degree Computer Engineering, Bachelor's degree Computer Engineering at Technological Educational Institute of Central Macedonia
bookBachelor of Science (B.S.) Game Programming Graphics Programming, Bachelor of Science (B.S.) Game Programming Graphics Programming at IVT AKMI
languagesEnglish, Greek
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Github Skills (6)

shading7
opengl5
rust4
vulkan3
visual-studio-extension1
visual-studio1

Programming languages (5)

C#HCLDockerfileRustMakefile

Github contributions (5)

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crius-engine/crius

Feb 2020 - May 2020

Contributions:2 releases, 19 commits, 7 PRs in 2 months
agkountis/gl-examples-rs

Mar 2019 - Dec 2022

A Physically based shading demo app written in Rust using OpenGL 4.6 latest features
Contributions:139 commits, 2 PRs, 160 pushes in 3 years 9 months
demo-appshadingvulkanrustopengl
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Angelos Gkountis - Senior Software Engineer at Utility Warehouse