Angus Antley

Senior Software Engineer at Microsoft

Redmond, Washington, United States
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Summary

👤
Senior
🎓
Top School
Angus Antley is a Senior Software Engineer and VR specialist with six years in industry and a deep academic pedigree including a PhD in Computer Science and leadership roles at UCL and the University of Oxford. He builds real-time full-body avatar systems and hardware-software integrated lab setups, recently applying that expertise at Microsoft and in the Bay Area VR industry to increase real-world impact. As Co-Founder and CTO of Headset Health he combines product strategy with hands-on rapid prototyping, focusing on embodied learning and full-body presence in virtual environments. His work on Azure Kinect Unity samples and avatar hierarchies demonstrates a knack for shipping user-facing tools that smooth complex developer workflows. Widely cited in academia and covered by major outlets like BBC and Wired, he brings a research-driven, experiment-first mindset to product engineering. Unusually for an engineer, he pairs technical depth in C++, C#, Unity and ML with training in the Alexander Technique, reflecting an embodied approach to VR user experience.
code6 years of coding experience
job9 years of employment as a software developer
bookUniversity College London
bookHigh School, High School at Phillips Exeter Academy
bookBachelor’s Degree, Math and English Language and Literature/Letters, Bachelor’s Degree, Math and English Language and Literature/Letters at Duke University
bookTeaching Qualification, Alexander Technique, Teaching Qualification, Alexander Technique at Constructive Teaching Centre
bookMaster’s Degree, Computer Science, Master’s Degree, Computer Science at University of North Carolina at Chapel Hill
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Github Skills (11)

sdk10
game-development10
csharp10
azure-kinect10
dotnet-core10
unity3d10
build-automation9
3d-models8
computer-vision7
github-ci4
githubaction-workflow4

Programming languages (2)

C++C

Github contributions (4)

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Samples for Azure Kinect
Role in this project:
userFull-stack Developer
Contributions:4 reviews, 24 commits, 12 PRs in 1 year 3 months
Contributions summary:Angus primarily worked on enhancing a Unity-based sample application for Azure Kinect. Their contributions include implementing a puppet avatar system, enabling more complex avatar hierarchies, and incorporating different avatar models. They also modified the project's build process by creating a batch file to install the necessary DLLs, and addressed editor issues by modifying the disposal processes. These changes demonstrate their focus on user-facing features and building tools to streamline development.
kinectopenvrazuredepth-camerasteamvr
Samples for Azure Kinect
Contributions:19 commits, 36 pushes, 3 branches in 11 months
azure-kinectkinectazure
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Angus Antley - Senior Software Engineer at Microsoft