Angus Fan

Technical Game Designer at Riot Games

Canada
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Summary

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Senior
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Top School
Angus Fan is a Technical Game Designer with 8 years of engineering and design experience, currently shaping playable systems at Riot Games after building world encounters, notoriety, and NPC systems on Assassin’s Creed Shadows at Ubisoft Quebec. A Carleton University computer science honours graduate, he blends programming fluency with game design sensibilities—recreating game systems from first principles and shipping production features. His background spans frontend React Native development, curriculum creation for Unity 2D projects, and real-world technical onboarding for SAP—showing an ability to translate complex tools into usable workflows and learning materials. Known for writing efficient, elegant solutions, he pairs hands-on coding with systems design to iterate quickly on gameplay and tools.
code8 years of coding experience
job3 years of employment as a software developer
bookHonours Bachelor’s Degree of Computer Science, Computer Science, Honours Bachelor’s Degree of Computer Science, Computer Science at Carleton University
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Stats
1reputation
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0questions
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Github Skills (1)

replay6

Programming languages (2)

C#Java

Github contributions (5)

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Contributions:12 commits, 11 pushes, 1 branch in 1 year 11 months
Angus-Fan/unityReplay

Nov 2020 - Nov 2021

Unity project for the replay video
Contributions:7 commits, 2 PRs, 9 pushes in 1 year
replayvideo-replayunity-projectunityvideo
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Angus Fan - Technical Game Designer at Riot Games