Summary
Angus Goucher is a game programmer from Baltimore with a decade of hands-on experience building engines, tools, and gameplay systems using C/C++, C#, Python, Lua, and Godot. A Champlain College graduate, he blends low-level engine work with creative skills—shipping in-game pixel art, 2D/3D assets, VFX, and original music—so he often owns both systems and content for projects. Currently splitting roles as engine and gameplay programmer at A Frog's Pond and contributing to an upcoming 3D action-adventure at Thiefhand, he focuses on pipeline tooling, UI polish, and maintainable architecture. Angus’s background includes UI work at Firaxis and real-time graphics and shader work for live orchestral performances, demonstrating a knack for fast iteration under production constraints. He’s particularly drawn to developer-facing tooling and engine architecture that empower designers and artists, and enjoys taking projects from prototype code to polished player experience.
11 years of coding experience