Angus Goucher

Game Programmer at A Frog's Pond

Baltimore, Maryland, United States
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Summary

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Senior
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Top School
Angus Goucher is a game programmer from Baltimore with a decade of hands-on experience building engines, tools, and gameplay systems using C/C++, C#, Python, Lua, and Godot. A Champlain College graduate, he blends low-level engine work with creative skills—shipping in-game pixel art, 2D/3D assets, VFX, and original music—so he often owns both systems and content for projects. Currently splitting roles as engine and gameplay programmer at A Frog's Pond and contributing to an upcoming 3D action-adventure at Thiefhand, he focuses on pipeline tooling, UI polish, and maintainable architecture. Angus’s background includes UI work at Firaxis and real-time graphics and shader work for live orchestral performances, demonstrating a knack for fast iteration under production constraints. He’s particularly drawn to developer-facing tooling and engine architecture that empower designers and artists, and enjoys taking projects from prototype code to polished player experience.
code10 years of coding experience
job2 years of employment as a software developer
bookBachelor's degree, Game Programming Major, 3.7, Bachelor's degree, Game Programming Major, 3.7 at Champlain College
bookHigh School Diploma, High School Diploma at The Park School of Baltimore
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Stackoverflow

Stats
147reputation
8kreached
3answers
9questions
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Github Skills (99)

game-development10
game-engine10
playing10
open-source10
godot9
linux8
markdown8
tilemap8
map-editor8
jekyll8
ruby7
bundle7
gdscript7
fltk7
tilesets7

Programming languages (9)

C#QMLC++CHaxeHTMLGDScriptRuby

Github contributions (5)

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gusg21/gusg21.github.com

Oct 2021 - Mar 2022

Contributions:4 commits, 98 pushes, 1 branch in 5 months
gusg21/mal-is

Jan 2019 - Oct 2023

Contributions:8 pushes, 1 branch in 4 years 9 months
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Angus Goucher - Game Programmer at A Frog's Pond