Summary
Aniol Marin is a C software developer with 9 years of experience and a strong background in C++/C# game and engine programming, currently working at Zitro in Barcelona. He has a Master’s in Video Game Design and Development and a track record of modernizing prototypes into scalable systems—introducing event-driven architectures, MVC-style refactors, dependency inversion, and tooling for TDD across Unity and custom engines. His work spans gameplay, editor tooling, behavior trees, real-time localization, and migration to newer input systems, reflecting a pragmatic mix of low-level performance awareness and higher-level design pattern fluency. A former university educator and multimedia writer, he pairs technical craft with clear communication and curriculum experience, which helps when coordinating teams and documenting complex systems. Notably, his background in mathematics and telecommunications engineering informs a methodical approach to algorithmic problems in games and embedded-style C development.
10 years of coding experience
3 years of employment as a software developer
Pedagogical Aptitude Certication, Pedagogical Aptitude Certication at Universitat Autònoma de Barcelona
UOC (Universitat Oberta de Catalunya)
Catalan, Spanish, Italian, English, Croatian