Summary
Anis Benyoub is a Lead Graphics Engineer with 13 years of experience building real-time rendering systems for AAA games, game engines, and graphics research across companies like Unity, Intel, and Autodesk. He led DXR/real-time ray tracing work in Unity’s HDRP, delivered complex features such as volumetric clouds, water, and SSGI, and translates research into production-ready engine systems. Comfortable at the intersection of R&D and product engineering, he pairs deep low-level rendering expertise with practical performance and workflow optimizations for artists and studios. Based in Greater Paris, he has a background in academic graphics research and game engine tooling, and is known for turning advanced algorithms into polished demos, docs, and community-facing content. Less obvious: he moves fluidly between shader-level optimizations, scene processing pipelines and high-level feature design, making him effective both as an individual contributor and as a technical leader.
13 years of coding experience
11 years of employment as a software developer
Maîtrise en sciences appliquées Génie informatique - Computer graphics, Maîtrise en sciences appliquées Génie informatique - Computer graphics at Polytechnique Montréal
Ingénieur en informatique - INSA de Lyon Computer Science Engineering, Ingénieur en informatique - INSA de Lyon Computer Science Engineering at INSA Lyon - Institut National des Sciences Appliquées de Lyon
English, French, Arabic, Italian, Japanese