Summary
Annie Gonzales is a tools engineer specialist with 11 years of experience building gameplay tools and features for AAA multiplayer and live-service titles, most recently contributing to UE5 toolchains for high-profile projects at CD PROJEKT RED and ZeniMax Online Studios. She blends hands-on engineering—shipping single-player and multiplayer gameplay systems at Turn 10 on Forza Motorsport—with creative cross-discipline collaboration that improves workflows and player-facing experiences. A published co-author and indie game co-creator (Tampon Run), she brings a knack for storytelling, community-driven design, and advocacy for diversity in tech that informs her technical leadership. Recognized with multiple industry and cultural awards, Annie pairs a CS degree and multimedia background with practical product instincts and a history of speaking and mentoring across the games ecosystem. An unexpected thread through her career is her long-standing role as a communicator—radio DJ, keynote speaker, and author—which helps turn complex engineering work into compelling narratives for teams and players.
11 years of coding experience
6 years of employment as a software developer
Girls Who Code Summer Immersion Program - IAC
Freie Universität Berlin
Bachelor of Arts (B.A.) Computer Science, Bachelor of Arts (B.A.) Computer Science at The University of North Carolina at Chapel Hill
Minor Journalism - Interactive Multimedia, Minor Journalism - Interactive Multimedia at UNC School of Media and Journalism
Hunter College High School
Minor Visual Media Studies, Minor Visual Media Studies at Duke University
English