Anselmo Sampietro is a Berlin-based game developer and founder with nine years of experience building production-ready software and leading technical teams. He currently runs Pressing Thumbs Games, developing the Steam title Times of Progress using the Bevy engine and Rust, blending indie studio ownership with low-level systems craftsmanship. Previously he led AI engineering at Xayn and built end-to-end ML and CV systems as a solo-founder at SolarGenio, gaining hands-on expertise in TensorFlow, OpenCV and production deployment on AWS. His background in statistics and psychology informs a data-driven, user-centered approach to game design and algorithm development. Comfortable shifting between solo execution and team leadership, he brings both product intuition and rigorous technical delivery to ambitious game and ML projects.
9 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Psychology, 96/110, Bachelor's degree, Psychology, 96/110 at Università degli Studi di Milano-Bicocca
Master of Science (MSc), Statistics, 99/110, Master of Science (MSc), Statistics, 99/110 at Università di Bologna / University of Bologna
A refreshingly simple data-driven game engine built in Rust
Contributions:14 pushes, 5 branches in 1 year 11 months
data-drivengamedevrustgame-developmentengine
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Anselmo Sampietro - Game Developer at Pressing Thumbs Games