Summary
Ansh Patel is a Senior Technical Artist and full-stack systems architect with 11 years of experience building production-ready graphics and rendering pipelines in C++ and Python. Based in New York, he designs AWS-driven end-to-end rendering solutions that blend machine learning with 3D tools and has built custom USD asset workflows integrating Houdini, ShotGrid, Deadline, Maya and Nuke. His background spans real-time and offline graphics—from AR/VR games and custom OpenGL shaders to look development in Arnold—alongside automated asset pipelines between UE4, Maya and Houdini. He has led interdisciplinary projects, including a stroke-rehabilitation interactive suite, and taught game and VR studios at NYU, reflecting a knack for translating research and education needs into usable software. Colleagues rely on him to speed artist workflows with bespoke tooling and to bridge artistic intent with scalable cloud infrastructure.
11 years of coding experience
7 years of employment as a software developer
Master of Fine Arts (MFA), Master of Fine Arts (MFA) at New York University
Bachelor of Engineering (B.E.), Bachelor of Engineering (B.E.) at Mumbai University
Gujarati, Hindi, English