Anson Savage is a technical animator and effects engineer with 10 years of experience blending automation, research, and artistry to accelerate production pipelines. Currently an Effects Trainee at Walt Disney Animation Studios, he has a track record of using Python, Houdini, and VEX to create reusable HDA effects, automate ShotGrid workflows, and quadruple 3D scene iteration speed at Martian Studios. His work spans computer vision research—training vision transformers for document analysis—to low-level C++ rendering feature development for large codebases, demonstrating both applied ML and systems proficiency. A collaborative leader who led environment effects for a BYU animation film, he uniquely combines a passion for hand-drawn aesthetics with data-driven tooling to free creative time for higher-value problem solving.
11 years of coding experience
4 years of employment as a software developer
Grants Pass High School
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Brigham Young University
A 3D tool to help artists quickly find the best focal length for their art
Contributions:2 releases, 14 commits, 2 PRs in 5 months
3d
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