Anssi Mäkiniemi is a data and digital health leader with over a decade of experience shaping R&D data strategy and operational delivery at Orion Pharma, now heading Research Data Services in London. He combines hands-on engineering instincts—evidenced by substantial open-source contributions to reinforcement learning projects like stable-baselines3 and ViZDoom—with executive responsibilities for budgeting, resourcing, partnerships and regulatory-compliant processes. His background spans GxP validation, medical device software releases and enabling scalable data ecosystems that accelerate scientific discovery. Comfortable at the intersection of Data Science, Clinical Operations and product teams, he translates research-grade ML work into compliant, production-ready solutions. Notably, his GitHub work includes audio integration for RL environments and core algorithm refactors, reflecting a practical focus on performance and reproducibility. He holds an MSc in Chemistry from the University of Turku and brings a rare blend of lab-based scientific experience and applied machine learning engineering.
9 years of coding experience
9 years of employment as a software developer
MSc, Chemistry, MSc, Chemistry at Turun yliopisto - University of Turku
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
Role in this project:
ML Engineer
Contributions:1 release, 5 reviews, 16 commits in 2 months
Contributions summary:Anssi contributed to an AI project focused on video pre-training. They added usage instructions, fixed a typo, and integrated initial Inverse Dynamics Model (IDM) code. Furthermore, the user developed code to compare the predicted actions from the IDM with true data and included example code for behavioral cloning.
MineRL Competition for Sample Efficient Reinforcement Learning - Python Package
Role in this project:
Full-stack Developer
Contributions:3 releases, 47 reviews, 102 commits in 2 years 7 months
Contributions summary:Anssi primarily focused on addressing platform-specific issues and implementing new features within the MineRL environment. This included debugging and fixing issues on Windows, such as build problems and multiple instance conflicts. They also added new functionalities related to chat actions and Minecraft commands, expanding the interactive capabilities of the environment. Furthermore, the user contributed to documentation and addressed minor typos to enhance usability.
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