Anthony Ball is a veteran games programmer with over three decades of experience and 11 years in senior roles, currently at Double Eleven and co-founder of two indie studios. He brings deep low-level expertise across CPUs and assemblers plus high-level fluency in C/C#/C++, Lua, Unity engine internals, and web/server technologies, and actively contributes to the open-source Gideros engine. Comfortable leading or slotting into teams, he pairs project management and QA qualifications with a track record of shipping commercial games, bespoke hardware, and licensed tools. Outside work he mentors kids through a primary school code club, represents Gideros in the UK, and is a regular speaker at retro and developer events. Notably, his background includes building custom emulation and Dreamcast/PSX tooling in the 90s and creating turnkey report-writing systems that have been licensed commercially. He is pragmatic, community-minded, and still enjoys diving into assembler and platform-level optimizations.
11 years of coding experience
24 years of employment as a software developer
St Augustines Secondary
HND, Computer Studies, HND, Computer Studies at University of Central Lancashire
OND, Computer Studies, OND, Computer Studies at WR Tuson College
Contributions:2 releases, 59 commits, 9 PRs in 3 years 8 months
Contributions summary:Anthony contributed to the Gideros game engine project by implementing and modifying Lua bindings. They added `swapChildrenAt` and `swapChildren` methods to the `SpriteBinder` class, which likely improved sprite manipulation performance. Further, they updated the LuaJIT version and made additional changes to the C code related to data recording and arithmetic operations, indicating their involvement in optimizing and expanding the engine's functionality. They also updated dependencies for the IAB plugin and Facebook Instant support in the game engine.
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Anthony Ball - Senior Games Programmer at Kage Games Limited