Anthony Barranco

Network Engineer at Ripple Effect Studios

United States
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Summary

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Senior
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Top School
Anthony Barranco is a seasoned network engineer with 13 years building robust multiplayer systems for AAA games, currently working on Battlefield netcode at Ripple Effect Studios. He has deep expertise in high-tickrate client/server architectures, rollback prediction, UDP packet handling, and performance profiling across Unreal Engine and proprietary stacks from roles at Respawn, Ubisoft, and Rockstar. Anthony has shifted between network and AI programming, shipping engine-level fixes, smart object systems, and behavior-tree AI—an unusual full-stack game-engine skillset that helps bridge gameplay, tooling, and backend services. His background includes console and Linux server work, ECS in C#, and tooling/automation for large-scale pipelines, evidencing strong systems thinking and cross-discipline impact. He attended Unreal Fest 2023 and moved fluidly between low-level network reliability and higher-level gameplay systems, making him a go-to engineer for complex multiplayer challenges.
code13 years of coding experience
job9 years of employment as a software developer
bookBachelor's Degree Computer Science, Bachelor's Degree Computer Science at Marist College
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Stackoverflow

Stats
1,371reputation
197kreached
23answers
70questions
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Github Skills (43)

rsa-cryptography9
aix9
playfab9
context-menu9
menu9
encryption9
conflict-resolution9
unity3d9
kebab-case9
encryption-algorithms9
veracrypt8
disk8
networking8
shell-extension8
truecrypt8

Programming languages (5)

PowerShellC#C++CHTML

Github contributions (5)

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AnthonyB28/ctOS

Sep 2014 - Dec 2014

Contributions:127 commits in 3 months
operating-systemjavascriptoperatingnodejs6502
Contributions:1 push in 4 years 8 months
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Anthony Barranco - Network Engineer at Ripple Effect Studios