Anthony Barranco is a seasoned network engineer with 13 years building robust multiplayer systems for AAA games, currently working on Battlefield netcode at Ripple Effect Studios. He has deep expertise in high-tickrate client/server architectures, rollback prediction, UDP packet handling, and performance profiling across Unreal Engine and proprietary stacks from roles at Respawn, Ubisoft, and Rockstar. Anthony has shifted between network and AI programming, shipping engine-level fixes, smart object systems, and behavior-tree AI—an unusual full-stack game-engine skillset that helps bridge gameplay, tooling, and backend services. His background includes console and Linux server work, ECS in C#, and tooling/automation for large-scale pipelines, evidencing strong systems thinking and cross-discipline impact. He attended Unreal Fest 2023 and moved fluidly between low-level network reliability and higher-level gameplay systems, making him a go-to engineer for complex multiplayer challenges.
13 years of coding experience
9 years of employment as a software developer
Bachelor's Degree Computer Science, Bachelor's Degree Computer Science at Marist College
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Anthony Barranco - Network Engineer at Ripple Effect Studios