Anthony Bartholomew

Game Programmer at Heavy Iron Studios, Inc.

Redmond, Washington, United States
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Summary

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Senior
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Anthony Bartholomew is an Associate Game Programmer with eight years of engineering experience, currently building games in Unreal Engine 5 at Heavy Iron Studios while pursuing an MS in Computer Science at DigiPen. He blends gameplay and systems work—shipping vehicle physics, AI behavior trees, and user-generated content tooling—alongside a background in full-stack and embedded firmware development at JPMorgan Chase and GE Appliances. Comfortable across C++, Blueprints, Python, and modern graphics APIs, he has prototyped AI-driven monitoring systems and production microservices using Kafka and Cassandra. Anthony’s curiosity extends to 3D modeling and real-time rendering experimentation, and he has translated that exploration into VR medical simulations and playable prototypes. Notably, he moves between low-level firmware constraints and high-level game design, bringing pragmatic engineering practices like TDD and CI/CD to creative development.
code9 years of coding experience
job5 years of employment as a software developer
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at DigiPen Institute of Technology
bookBachelor of Science (B.S.), Computer Science and Engineering, Bachelor of Science (B.S.), Computer Science and Engineering at The Ohio State University
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (5)

cpp3
opengl3
glfw3
imgui2
game-engine2

Programming languages (5)

C#JavaC++JavaScriptHTML

Github contributions (5)

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Abar23/Night-Owl-Engine

Nov 2022 - Jan 2026

Custom C++ game engine made with GLFW, ImGui, and OpenGL
Contributions:18 PRs, 75 pushes, 11 branches in 3 years 2 months
cppgame-engineglfwimguiopengl
Abar23/Pocky-Rocky-Remake

Jun 2022 - Sep 2022

Recreating "Pocky & Rocky" SNES game using C++ and OpenGL
Contributions:3 reviews, 37 commits, 16 PRs in 3 months
cppopengl
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