Summary
Anthony Bartholomew is an Associate Game Programmer with eight years of engineering experience, currently building games in Unreal Engine 5 at Heavy Iron Studios while pursuing an MS in Computer Science at DigiPen. He blends gameplay and systems work—shipping vehicle physics, AI behavior trees, and user-generated content tooling—alongside a background in full-stack and embedded firmware development at JPMorgan Chase and GE Appliances. Comfortable across C++, Blueprints, Python, and modern graphics APIs, he has prototyped AI-driven monitoring systems and production microservices using Kafka and Cassandra. Anthony’s curiosity extends to 3D modeling and real-time rendering experimentation, and he has translated that exploration into VR medical simulations and playable prototypes. Notably, he moves between low-level firmware constraints and high-level game design, bringing pragmatic engineering practices like TDD and CI/CD to creative development.
8 years of coding experience
3 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at DigiPen Institute of Technology
Bachelor of Science (B.S.) Computer Science and Engineering, Bachelor of Science (B.S.) Computer Science and Engineering at The Ohio State University