Anthony Brunasso is a software engineer with 11 years of experience building games and large-scale systems across top-tier companies including Valve, Google, Amazon, and Blizzard. He has deep domain experience in game protocols and tooling—demonstrated by contributions to the widely used StarCraft II s2client-proto repository where he refined protocol definitions, replay extraction, and game-state scoring. Comfortable across backend systems and gameplay engineering, Anthony brings production-grade rigor from cloud-scale services to real-time game logic. Based in California and trained in computer science at UC Irvine, he pairs pragmatic implementation skills with a knack for improving data models and developer-facing protocols that make complex systems easier to reason about.
11 years of coding experience
6 years of employment as a software developer
Computer Science, Computer Science at University of California, Irvine
StarCraft II Client - protocol definitions used to communicate with StarCraft II.
Role in this project:
Back-end Developer
Contributions:1 release, 27 commits, 3 PRs in 3 months
Contributions summary:Anthony made several contributions related to defining and modifying protocol definitions for the StarCraft II client. They added new data fields to the `data.proto` file, including resource costs, build times, and other game-related properties. Furthermore, the user modified the `raw.proto` file by moving the `is_powered` attribute to coincide with units it works for. The user also updated files related to replay extraction and score details.
Contributions:2 PRs, 138 pushes, 2 branches in 3 years 6 months
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Anthony Brunasso - Software Engineer at Valve corporation