Senior Software Engineer at Twilight Games Studios
Dallas, Texas, United States
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Summary
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Rockstar
🎓
Top School
Anthony Carbajal is a Senior Software Engineer based in Dallas with seven years of professional experience building web and game software, currently focused at Twilight Games Studios. He brings strong C++, C#, and TypeScript skills and a track record of shipping game engine and graphics improvements—contributing bug fixes, audio updates, camera controls, and a SHA-1 implementation to the popular raylib library. Anthony has bridged hands‑on engineering and short leadership stints, including managing engineering operations and senior roles at Sales Boomerang and ON, which gives him both delivery focus and team coordination experience. His background in game development teams and contributions to open-source game tooling show a practical, systems-oriented problem solver who cares about correctness and performance. Unusually for an engineer, he also studied music theory and composition, a discipline that informs his attention to structure and creativity in software design. He consistently prefers pragmatic fixes and example-driven improvements that help other developers reproduce and learn from his work.
6 years of coding experience
14 years of employment as a software developer
Music Theory and Composition, Music Theory and Composition at Lane Community College
Music Theory and Composition, Music Theory and Composition at Clackamas Community College
A simple and easy-to-use library to enjoy videogames programming
Role in this project:
Software Developer (Game Engine/Graphics)
Contributions:14 reviews, 34 PRs, 47 comments in 1 year 6 months
Contributions summary:Anthony primarily contributed to the `raylib` game library, focusing on bug fixes and updates to existing examples. They fixed issues related to screen dimensions, added warning messages for DDS file format, and updated the audio mixed processor. The user also updated the `raygui` library, corrected example code (missing `UnloadTexture` calls), and made several minor improvements to various examples, setting FPS to 60 where needed. Furthermore, camera controls were updated and a SHA-1 implementation was added.
A simple and easy-to-use library to enjoy videogames programming
Contributions:14 releases, 22 PRs, 64 pushes in 8 months
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