Unity CacheServer optimized for multi-client local networks
Role in this project:
Backend Developer Contributions:8 commits, 2 PRs, 3 comments in 3 months
Contributions summary:Anthony focused on implementing and refining the backend functionality of the Unity Cache Server. Their contributions include adding a PUT whitelist feature for access control, integrating IPv6 support, and making adjustments to the server's configuration and startup procedures. They also addressed code review feedback, indicating a commitment to code quality and maintainability. The changes suggest the user worked extensively with server-side logic.
multi-clientunityoptimizedcacheunity3d
Contributions:53 pushes in 4 years 3 months