Anthony Dipirro

Senior Programmer (Server) at Media Molecule

England, United Kingdom
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Anthony Dipirro is a senior server programmer with 10 years' experience building build, tools, and online systems for game and enterprise companies, currently at Media Molecule after roles at Ubisoft and Telltale Games. He specializes in automation, CI/CD and distributed build systems—having created a high-performance archive tool and metal shader build distributor at Telltale and cut deployment times to under a minute at Nexient. Comfortable as a generalist, he moves between backend server work (including IPv6 and access-control work on the Unity Cache Server open-source project) and infrastructure/online engineering. A pragmatic problem-solver, he combines deep hands-on engineering with a track record of improving developer productivity and shipping cross-platform game releases.
code10 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Eastern Michigan University
stackoverflow-logo

Stackoverflow

Stats
11reputation
43kreached
1answer
0questions
github-logo-circle

Github Skills (14)

caching10
nodejs10
javascript10
networking10
server10
server-side10
testing9
jscript9
configuration-management9
ipv68
jenkins6
windows6
devops6
jenkins-pipeline6

Programming languages (4)

ShellJavaScriptGoMarkdown

Github contributions (5)

github-logo-circle
Unity CacheServer optimized for multi-client local networks
Role in this project:
userBackend Developer
Contributions:8 commits, 2 PRs, 3 comments in 3 months
Contributions summary:Anthony focused on implementing and refining the backend functionality of the Unity Cache Server. Their contributions include adding a PUT whitelist feature for access control, integrating IPv6 support, and making adjustments to the server's configuration and startup procedures. They also addressed code review feedback, indicating a commitment to code quality and maintainability. The changes suggest the user worked extensively with server-side logic.
multi-clientunityoptimizedcacheunity3d
adipirro/unbridledthievery

May 2019 - Jul 2023

Contributions:53 pushes in 4 years 3 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Anthony Dipirro - Senior Programmer (Server) at Media Molecule