Summary
Anthony Duquette is a Senior Tools Engineer with a decade of experience building and modernizing tooling for AAA games, currently focusing on C++ tools for live-service R&D at Endava Games. He brings deep Unity tooling expertise and a history of refactoring legacy systems into robust developer workflows at Blizzard and Ubisoft, plus hands-on experience with MaxScript/MaxSDK, Python, ASP.NET and container tech. Anthony excels at collaborating across art, design and engineering to deliver practical pipeline fixes—having shipped artist-facing 3DS Max tools and GPU debugging utilities as well as dev-cheat and voice integration systems. He mentors emerging talent (Ubisoft University Challenge) and judges game jams, signaling a strong commitment to community and developer experience. Formerly at Blizzard and Blizzard-adjacent projects, he publishes personal code on GitHub clearly marked as unaffiliated with employers. Based in Gatineau, Canada, he blends tooling craftsmanship with an eye for QoL improvements that keep large teams productive.
10 years of coding experience
6 years of employment as a software developer
Algonquin College
French, English