Anthony Gee

Patent Agent

Rouen, Normandy, United States
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Summary

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Rockstar
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Anthony Gee is a patent agent and computational physicist with 11 years of experience translating complex scientific and engineering problems into IP strategy and technical patents. He holds a PhD in Computational/Beam Physics from Northern Illinois University, with deep expertise in charged particle beams, nonlinear dynamics, applied mathematical modeling, and data analysis. Equally comfortable in code, Anthony has contributed front-end and full-stack enhancements to the widely used Babylon.js ecosystem—improving demos, documentation, exporters, and UI/UX for the Playground and website. Based in Rouen, he brings a rare mix of hands-on research rigor and practical software development, enabling clear, implementable patent counsel for technical clients. Colleagues value his ability to bridge simulated physics insight with production-facing tooling and user experience improvements.
code11 years of coding experience
job6 years of employment as a software developer
bookDoctor of Philosophy (PhD), Beam Physics; Computational Physics; Particle Physics, 3.55, Doctor of Philosophy (PhD), Beam Physics; Computational Physics; Particle Physics, 3.55 at Northern Illinois University
bookBachelor of Science (B.S.), Physics, 3.3, Bachelor of Science (B.S.), Physics, 3.3 at UC Davis
languagesEnglish, Spanish, Chinese
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Github Skills (19)

webgl10
javascript10
gltf10
python10
windows-installer10
css10
user-interface10
babylonjs10
ui-design10
uid10
3dsmax10
front-end-development10
github-api10
html10
web-development10

Programming languages (5)

TypeScriptShellJavaScriptMathematicaHTML

Github contributions (5)

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Babylon.js documentation page
Role in this project:
userFront-end Developer
Contributions:59 commits, 38 PRs, 19 comments in 3 years 6 months
Contributions summary:Anthony primarily contributed to the user interface aspects of the Babylon.js documentation site. They fixed bugs related to search functionality, specifically in the classes search feature, and addressed issues with the compilation of .md files. Furthermore, the user implemented style modifications to ensure consistent styling across different pages, focusing on the example tab and overall UI improvements. This included refining the layout and mobile responsiveness.
babylonjs-documentation
BabylonJS/Babylon.js

Oct 2015 - Sep 2019

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
userFront-end Developer
Contributions:97 commits, 53 PRs, 5 pushes in 3 years 11 months
Contributions summary:Anthony contributed to the Babylon.js Playground, focusing on enhancing the user interface and overall user experience. Their work involved implementing a save form to add metadata to the playground, including title, description, and tags. They also added functionality to display or hide metadata and made CSS modifications for better mobile and screen display. Furthermore, the user made changes to the code editor and the canvas's sizing.
gameopen-gameenginebabylonjavascript
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Anthony Gee - Patent Agent