Summary
Anthony Ho is a Seattle-based game-focused software engineer and tester with 11 years of hands-on experience turning underwhelming game modes into highly engaging multiplayer experiences. He progressed from hardware and compliance testing to Microsoft campus game testing, where his investigative mindset and consistent bug-finding earned praise and leadership trust. Equally at home in C#, level editors, and in-game scripting, he has built custom GTA V playlists for 30 players, transformed Warcraft III dodgeball into a popular Dodgeball 3D mode, and used player feedback to iterate designs. As a self-employed developer he also shipped small C# apps—like an Inspirational Clock and a breakdance-move tracker—demonstrating product thinking and a flair for community-driven features. He combines QA rigor with creative game design, a proven ability to grow communities (3,000 followers and a 1,300-member Xbox club), and a collaborative, positive approach to making games more fun.
11 years of coding experience
Computer Science, Computer Science at Renton Technical College
English