Anthony Mandra is a software engineer and UI/UX and data API architect with two decades of multidisciplinary engineering experience and 12 years focused in software delivery. He has led UX and front-end architecture for large ISR and enterprise programs, building reusable Angular component libraries and a plugin-based runtime loader that dramatically reduced implementation time and enforced consistent branding. Known for mentoring teams into subject-matter experts, he breaks complex problems into iterative, low-risk deliverables and champions efficiency for both users and developers. His background spans embedded and mission-focused systems—sensor and weather models for unmanned systems—to consumer-facing mobile imaging tools, reflecting a rare blend of human-factors-informed design and systems thinking. Based in Virginia, he maintains a public resume and GitHub presence that underline his practical, reusable engineering approach. Colleagues value his propensity to “fail early and often” as a disciplined strategy to accelerate safe, predictable innovation.
12 years of coding experience
17 years of employment as a software developer
Master's degree Aeronautical Science (Human Factors), Master's degree Aeronautical Science (Human Factors) at Embry-Riddle Aeronautical University
Bachelor's Degree Physics, Bachelor's Degree Physics at Rowan University
Contributions:20 commits, 17 pushes in 4 years 7 months
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Anthony Mandra - Software Engineer at Rune Technologies