Anthony Maurice is a Senior Software Engineer based in the San Francisco Bay Area with 11 years of professional experience and a BS in Computer Science from Carnegie Mellon. He has shipped game and tooling features at Google and earlier worked on game development at Electronic Arts, bringing strong full-stack Unity and C# skills to both production and sample/demo code. His open-source contributions include gameplay, editor UX, and camera control improvements for the popular Mecha Hamster project and comprehensive updates to Firebase Unity quickstart samples across Analytics, Auth, Database, Messaging, and Storage. Comfortable bridging gameplay systems, developer tooling, and documentation, he has a knack for improving user workflows—like adding level retry flows and editor drag controls—that subtly boost both developer productivity and player experience.
11 years of coding experience
3 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Carnegie Mellon University
High School, High School, High School, High School at Bishop O'Connell
Contributions:3 reviews, 15 commits, 4 PRs in 3 years 2 months
Contributions summary:Anthony primarily contributed to the Unity Firebase quickstart samples, modifying test applications across various Firebase services like Analytics, Dynamic Links, Authentication, Database, Messaging, and Storage. Their work included integrating the latest Firebase updates, fixing bugs, adding new features such as resetting analytics data and implementing server values, and updating documentation to clarify project setup. The changes involved both C# code and modifications to test app UI handlers, demonstrating full-stack development skills within the Unity environment.
Mecha Hamster is a game where you roll through customizable environments that you can share with your friends.
Role in this project:
Full-stack Developer
Contributions:69 commits, 1 push in 4 months
Contributions summary:Anthony contributed to the development of Mecha Hamster, focusing on gameplay and editor improvements. They implemented a better camera control system in the editor, enabling mouse and finger drag functionality. Furthermore, the user addressed gameplay issues by lowering the game world to the Z-plane, which improved the user experience. They also integrated a level finished state, allowing players to retry or exit the level.
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Anthony Maurice - Senior Software Engineer at Google