Anthony Palomba is a Senior System Software Engineer and AI-focused software architect based in Austin with a multi-decade pedigree in low-level systems, drivers, game engines, and real-time audio/visual systems. He now applies that deep systems expertise to spatial computing at Magic Leap, building C++ and C# integrations and Unity demos that validate hardware and SDK performance on Android. His background spans defense, enterprise analytics, computer vision, and games—where he shipped engine work, networking, and tooling across consoles and PC—bringing a rare blend of embedded driver development and high-level application design. Anthony also founded an audio/visual studio creating interactive installations and festival-class experiences, demonstrating a creative practice that complements his engineering rigor. Comfortable across C/C++, C#, Python, Unity, and device drivers, he often bridges hardware and cloud analytics to turn noisy metrics into actionable insights. Collectedly, his career pairs systems craftsmanship with an artistic sensibility—he lists musician and shamanic healer alongside developer on GitHub, hinting at an unconventional creative approach to technical problems.
10 years of coding experience
24 years of employment as a software developer
Computer Science, Computer Science/Music, Computer Science, Computer Science/Music at The University of Texas at Austin
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Anthony Palomba - Senior System Software Engineer at Magic Leap