Anthony Reddan is a senior gameplay programmer based in Montreal with 11+ years shipping polished player-facing systems across PC and console platforms, including work on Far Cry 5, Rainbow Six: Siege, Watch Dogs and Splinter Cell. He specializes in cameras, controls, comfort, immersion, combat, animation and physics, and is known for iterating features until they “rock” and demoing high-profile builds to press and VIPs. Anthony has a strong track record solving tricky physics and animation problems, acting as a Havok expert and delivering production-ready locomotion, vehicle and interaction systems. Comfortable in unfamiliar technical territory, he blends elegant engineering with studio-facing polish and usability focus to improve player experience.
11 years of coding experience
15 years of employment as a software developer
Bachelor of IT / Bachelor of Multimedia Software Engineering Interactive Entertainment, Bachelor of IT / Bachelor of Multimedia Software Engineering Interactive Entertainment at Griffith University
Certificate III in IT Software Applications, Certificate III in IT Software Applications at TAFE Queensland South West
Contributions:2 releases, 7 pushes, 2 tags in 27 days
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