Summary
Anthony Rey is a versatile tools programmer with 12 years of software engineering experience, currently developing tools for The Division Resurgence at Ubisoft. Trained as a software engineer and largely self-taught in game development, he bridges engine-level C++ work with C#/WPF editor tooling and pipeline automation. He has led tooling and build systems in studio and indie contexts—managing Unity upgrades, CI, Python/Bash build scripts and even patching generated IL2CPP when needed. An experienced instructor, he has delivered over a hundred hours of teaching in game development and developer tooling, reflecting strong communication and mentorship skills. Comfortable across Unity, UE4 and Godot (where he contributes), he also prototypes systems like DI frameworks and script interpreters. Fast to learn and pragmatic, he combines production-grade engineering with a maker’s curiosity for game systems and pipelines.
12 years of coding experience
11 years of employment as a software developer
BTS services informatiques aux organisations, Solutions Logicielles et applications metiers, BTS services informatiques aux organisations, Solutions Logicielles et applications metiers at Campus Montsouris
Master, Ingénierie et architecture logicielle, Master, Ingénierie et architecture logicielle at ESGI
Spanish, French, English