Anthony Rubick is a computationally minded software engineer and master's student at Rice University with five years of experience building backend systems, research tooling, and ML-driven platforms. He has shipped production Rust backends, designed CI/CD and observability pipelines on AWS, and led the lifecycle of a customer-facing ML service that processed millions of data points and improved outcomes by over 200%. His research work spans GPU simulator improvements and trace tooling at UC Merced, plus domain-specific data analysis tools for agricultural sensing, showing an ability to move between systems and research codebases. As a co-founder he owned architecture, secure auth, and automated cross-language type generation linking SQL, Rust, and TypeScript representations. He contributes to notable open-source projects, including porting classic BASIC games to Rust and improving rust+react app tooling, reflecting both low-level systems skill and full-stack fluency. Based in Houston, he blends academic rigor with hands-on product and DevOps experience, often optimizing observability and performance in ways that reveal real-world inefficiencies.
5 years of coding experience
3 years of employment as a software developer
High School Diploma, Software and Systems Development Pathway, 4.21 Cumulative GPA, High School Diploma, Software and Systems Development Pathway, 4.21 Cumulative GPA at Heritage High School
Master of Computational and Applied Mathematics, Computational and Applied Mathematics, Master of Computational and Applied Mathematics, Computational and Applied Mathematics at Rice University
A, A at Diablo Valley College
A, A at Los Medanos College
Bachelor of Science - BS, Computer Science and Engineering, 3.833 Cumulative GPA, Bachelor of Science - BS, Computer Science and Engineering, 3.833 Cumulative GPA at University of California, Merced
Set up a modern rust+react web app by running one command.
Role in this project:
Back-end Developer
Contributions:27 reviews, 23 commits, 66 PRs in 1 month
Contributions summary:Anthony primarily focused on back-end development tasks, contributing significantly to the project's codebase. They made improvements to the service endpoints and mailer functionalities, including documentation updates. Additionally, the user worked on enhancing authentication and authorization mechanisms by documenting user sessions and permissions within the application's structure. The contributions involved updates and documentation across multiple core components of the application.
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
Role in this project:
Full-stack Developer
Contributions:9 reviews, 132 commits, 32 PRs in 7 months
Contributions summary:Anthony primarily focused on porting the classic BASIC computer game "Amazing" to Rust. They implemented the core game logic for generating and displaying a maze within the Rust environment. Further contributions include starting a port of the Blackjack game and implemented features to allow the user to make a bet, and add Double Down.
memorygamebasic-computer-gamesscriptinggames
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