Anthony Russo is a Senior Gameplay Designer and technical generalist with 13 years in games, currently shaping gameplay at Epic Games after leading design and prototyping on an unannounced AAA IP in UE5. He blends systems design, Blueprint/C++ implementation, AI behavior work, and technical art—bridging art, engineering, QA and production to move small teams fast on hard, underexplored problems. His background ranges from shipping console sports titles at MLB to immersive experiences at MSG Sphere and founding an accessibility-focused indie studio that launched a sound-based game for blind players. He’s fluent in build pipelines, CI automation, Perforce, and agile production, and routinely steps into art, animation, VFX, and audio to help teams realize vision. Known for tackling large-scale, ambiguous challenges, he enjoys shipping practical prototypes and empowering others through tooling and documentation. Based in the NYC area, he pairs studio leadership with hands-on engineering and a quiet obsession for elegant algorithms.
13 years of coding experience
7 years of employment as a software developer
Interactive Media and Game Development (Art Track) Game and Interactive Media Design, Interactive Media and Game Development (Art Track) Game and Interactive Media Design at Worcester Polytechnic Institute
Certificate Game and Interactive Media Design, Certificate Game and Interactive Media Design at Rhode Island School of Design
The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
Contributions:3 comments, 1 issue in 1 day
spigot-forkspigotcraftbukkittacosinconsistencies
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Anthony Russo - Senior Gameplay Designer at Epic Games