Anthony Scavarelli is an Assistant Professor in Computer Science at Toronto Metropolitan University with 13 years of experience designing inclusive VR/XR systems and human-computer interactions for social learning spaces. He combines academic research (PhD-level HCI work) with hands-on creative practice as an experiential/VR artist and long-time educator, teaching VR design, sensor-based interaction, and character animation. His background spans industry and public-sector prototyping—from Oculus Launchpad fellowship support for inclusive VR prototypes to interactive exhibits at the Canadian Museum of History. He co-founded an interactive arts studio, serves on the board of Artengine, and has juried arts funding, demonstrating leadership at the intersection of technology, art, and community. Anthony is also a family-oriented practitioner (father and husband) who bridges rigorous research with real-world fabrication and creative coding tools like OpenFrameworks, Unity, and Arduino. He brings a rare blend of pedagogy, public art commissioning, and applied research that prioritizes accessibility and social engagement in emerging immersive technologies.
14 years of coding experience
9 years of employment as a software developer
OSEB
Algonquin College
Doctor of Philosophy - PhD Information Technology, Doctor of Philosophy - PhD Information Technology at Carleton University
:a: web framework for building virtual reality experiences.
Contributions:2 PRs, 11 pushes, 4 branches in 5 years 5 months
realityvirtual-realitywebglthreejsexperiences
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