Anthony Tan is a Senior Pipeline Developer and product-minded engineer with 11 years building and scaling VFX pipelines across studios like DNEG, Animal Logic, and Autodesk. He blends hands-on Python/Qt pipeline engineering for Nuke/Maya with product leadership—having steered Maya USD features and platform strategy while acting as a pragmatic bridge between engineers, UX, and stakeholders. Anthony has led global pipeline rollouts, formalised comp/2D automation standards, and rebuilt rendering/assetization flows to improve artist throughput and onboarding. Now based in Montreal, he continues to drive asset pipelining and facility-scale tooling while retaining a comp TD’s eye for colour, QA and artist experience. Notably, his background spans policy and finance tech roles early in his career, giving him an unusual mix of governance, product strategy and technical delivery.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Engineering - BE Information Technology, Bachelor of Engineering - BE Information Technology at The University of Western Australia
VFX Production & Professional Maya Core and Production and Houdini, VFX Production & Professional Maya Core and Production and Houdini at Escape Studios
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Anthony Tan - Senior Pipeline Developer at Scanline VFX