Anthony Thibault is a veteran animation and systems engineer with 17+ years shipping games and VR experiences across console, mobile, PC and standalone headsets, now founding an animation engineering effort in San Francisco. He blends low-level C++ and rendering expertise—dual quaternion skinning, IK optimizations, real-time body tracking—with full-stack and backend infrastructure work, having tuned performance for Quest-class devices and scaled avatar networks to hundreds of users. A proven team leader and mentor, Anthony has led engineering teams at High Fidelity and DeNA, and contributed core animation and rendering systems to AAA titles like Tomb Raider. He also contributes to next-gen VR tooling and build infrastructure on GitHub, focusing on animation library fixes and CMake-based build integration, reflecting a hands-on approach from prototype to production.
17 years of coding experience
24 years of employment as a software developer
BS Computer Science, BS Computer Science at University of New Orleans
Test platform for various render and interface tests for next-gen VR system
Role in this project:
Back-end Developer
Contributions:1948 commits in 4 years 7 months
Contributions summary:Anthony primarily contributed to the back-end aspects of the project, as demonstrated by their focus on fixing warnings within the animation libraries. They also worked on merging code from the master branch into development branches and configuring the build process through CMake, indicating involvement in the project's infrastructure. The user's contributions highlight their role in maintaining and integrating various components within the project's core functionalities.
Contributions:182 commits, 96 pushes in 13 years 4 months
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