Anthony Yakovlev

Technical Lead at Unity Technologies

St Petersburg, St Petersburg City, Russia
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Summary

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Rockstar
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Top School
Anthony Yakovlev is a Technical Lead with 13 years of experience specializing in real-time 3D physics for games, simulation, and robotics, currently owning Unity's PhysX integration. He leads a small engineering team, shapes roadmap and architecture, and ships cross-platform C++/C#/Python solutions that run on 20+ platforms and power titles like Rust, Ori and the Blind Forest, and Pokemon GO. Known for diagnosing subtle performance, accuracy and behavioural issues, he combines hands-on implementation with customer-facing work, external project reviews and public technical communication. His background in cooperative pathfinding, multi-threading and memory optimization traces back to building core subsystems for RTS games and console/handheld engines, and he brings an applied-math mindset from an M.Sc. in Applied Mathematics. An understated strength is turning legacy, platform-specific code into robust, portable systems while mentoring hires and maintaining partner relationships.
code13 years of coding experience
job14 years of employment as a software developer
bookMSc, Applied Mathematics, MSc, Applied Mathematics at Saint-Petersburg State University Information Technologies, Mechanic and Optics (University ITMO)
bookM.Sc., Applied Mathematics, M.Sc., Applied Mathematics at ITMO University
languagesRussian, English, German
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Github Skills (17)

keyboard10
gamepad10
robot10
mouse10
unity3d10
physx9
gazebosim9
robotics9
simulation9
urdf9
robotics-simulation9
ros8
sdk8
nvidia8
fbx5

Programming languages (2)

C#C++

Github contributions (5)

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imversed/unity-client

Feb 2022 - Feb 2022

Contributions:9 pushes in 5 days
K-Tone/GLTFUtility

Nov 2022 - Nov 2022

Simple GLTF importer for Unity
Contributions:2 PRs, 1 push, 1 branch in 1 day
unitygltfimporter
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Anthony Yakovlev - Technical Lead at Unity Technologies