Antoine Brouillette

Senior Software Developer - Scene Tooling at Unity

Quebec, Canada
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Summary

👤
Senior
🎓
Top School
Antoine Brouillette is a senior software developer based in Quebec with 7 years of experience specializing in production tooling and engine features for real-time games and editors. At Unity he focuses on scene tooling and world-building systems, bringing practical solutions that improve large-scale content pipelines and runtime performance. His background as a generalist programmer at Ubisoft includes VR integration, custom occlusion, and scalable scene pipelines—work that blends low-level optimization with editor-side productivity tools. Known for lifting team morale with a sharp sense of humor, he pairs that collaborative presence with a strong technical instinct for making large projects more maintainable and efficient.
code7 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Major in video game design and minor in computer, Bachelor's degree, Major in video game design and minor in computer at Université du Québec à Chicoutimi
bookVisual Arts, Visual Arts at Cégep de Trois-Rivières
languagesFrench, English

Programming languages (1)

C#

Github contributions (4)

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karl-/dots-tornado

Oct 2019 - Oct 2019

Contributions:48 commits, 26 pushes in 3 days
Contributions:9 commits, 5 pushes in 3 days
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Antoine Brouillette - Senior Software Developer - Scene Tooling at Unity