Senior Software Developer - Scene Tooling at Unity
Quebec, Canada
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
👤
Senior
🎓
Top School
Antoine Brouillette is a senior software developer based in Quebec with 7 years of experience specializing in production tooling and engine features for real-time games and editors. At Unity he focuses on scene tooling and world-building systems, bringing practical solutions that improve large-scale content pipelines and runtime performance. His background as a generalist programmer at Ubisoft includes VR integration, custom occlusion, and scalable scene pipelines—work that blends low-level optimization with editor-side productivity tools. Known for lifting team morale with a sharp sense of humor, he pairs that collaborative presence with a strong technical instinct for making large projects more maintainable and efficient.
7 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Major in video game design and minor in computer, Bachelor's degree, Major in video game design and minor in computer at Université du Québec à Chicoutimi
Visual Arts, Visual Arts at Cégep de Trois-Rivières
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Antoine Brouillette - Senior Software Developer - Scene Tooling at Unity