Antoine Chedin is a graphics programmer based in Lyon with 11 years of software experience, currently contributing to rendering and visual systems at Virtuos France. He combines formal training in game programming (Gamagora) and big data analytics with hands-on Unity development from his time at The Tiny Digital Factory. His background spans academic data science projects and industry software roles, giving him a pragmatic edge in performance optimization and tool pipelines. Passionate about comics, film and games, he also collaborates on short films, which informs a strong cinematic sensibility in his graphics work. This blend of technical depth and visual storytelling helps him translate artistic intent into efficient real-time implementations.
11 years of coding experience
2 years of employment as a software developer
Master's degree, Big Data Management and Analytics, Master's degree, Big Data Management and Analytics at Université de Tours
Bachelor of Technology - Audiovisual, Cinematography and Film/Video Production, Bachelor of Technology - Audiovisual, Cinematography and Film/Video Production at Lycée Léonard de Vinci
Contributions:3 releases, 3 PRs, 32 pushes in 5 months
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Antoine Chedin - Graphics Programmer at Virtuos France