Antoine Lelievre

Senior Graphics Engineer at Genesis AI

Paris, Ile-de-France
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Summary

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Antoine Lelievre is a Senior Graphics Engineer with 11 years of experience specializing in photorealistic rendering pipelines, having driven HDRP feature development and GPU/CPU optimizations at Unity and now at Genesis AI. He implements research-driven techniques—shadows, volumetrics, scene voxelization—and excels at profiling on console-class hardware to squeeze out performance. A prolific contributor to Unity-Technologies/Graphics and author of HDRP custom passes and a NodeGraphProcessor tool, he blends shader-level work with tooling and editor-side systems. Antoine is passionate about procedural content generation and frequently pairs it with GPU workflows to accelerate artist tooling, revealing a pragmatic focus on both runtime quality and creator productivity.
code11 years of coding experience
job7 years of employment as a software developer
bookProgrammation informatique, Programmation informatique at 42 Paris
bookBaccalauréat Sciences physiques, Baccalauréat Sciences physiques at lycée senghor evreux
languagesFrench, English
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Stats
31reputation
3kreached
1answer
0questions
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Github Skills (16)

unity3d10
hdr10
game-development10
shader10
csharp10
graphics-programming10
render10
dotnet-core10
rendering10
graphing9
data-processing9
cprogramming-language9
c-language9
graph9
shadergraph8

Programming languages (12)

C#TypeScriptC++CSSCJavaScriptShaderLabHTML

Github contributions (5)

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alelievr/HDRP-Custom-Passes

Sep 2019 - Jan 2023

A bunch of custom passes made for HDRP
Role in this project:
userFull-stack Developer
Contributions:145 commits, 14 PRs, 118 pushes in 3 years 5 months
Contributions summary:Antoine Alelievr appears to be contributing custom passes for the HDRP (High Definition Render Pipeline) in Unity, evidenced by commits involving scene setup, the addition of blur effects, and the creation of a "TIPS" effect. Their work focuses on modifying and enhancing the visual aspects of the project. The code changes involve significant modifications to shader files and the incorporation of new effects within the Unity environment.
passeshdrp
alelievr/NodeGraphProcessor

May 2018 - Oct 2021

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Role in this project:
userFull-stack Developer
Contributions:10 releases, 5 reviews, 702 commits in 3 years 5 months
Contributions summary:Antoine implemented core features of a node graph editor framework focused on data processing using Unity UIElements and C# 4.6. Their contributions included the creation of new nodes, integrating the ability to customize ports, and improved edge creation. The user also built features for node connections, group management, and handling parameter nodes. They worked on core features such as setting up settings for nodes, adding node to group, and implemented many node view elements.
csharpnode-graphui-elementsunityunity-editor
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