Antoine Micaelian is a graphics-focused software engineer with 8 years of experience building and optimizing cross-platform game engines and real-time rendering systems. With an MS in Computer Science and a BS in Real-Time Interactive Development from DigiPen, he blends academic rigor with hands-on engine work, ensuring project stability and performance across consoles, mobile, and desktop. He has contributed rendering and API-switching enhancements to The Forge, a well-known cross-platform rendering framework used for platforms including PS5, Xbox, Switch, and Quest 2. Comfortable managing projects end-to-end, Antoine pairs project management discipline with low-level graphics programming and platform-specific optimizations. Colleagues rely on him to merge complex code, remove legacy dependencies, and keep multi-target builds running smoothly.
8 years of coding experience
Master of Science - MS, Computer Science, 3.8, Master of Science - MS, Computer Science, 3.8 at DigiPen Institute of Technology
Bachelor of Science - BS, Real-Time Interactive Development, Bachelor of Science - BS, Real-Time Interactive Development at Digipen Institute of Technology
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Role in this project:
Graphics/Renderer Engineer
Contributions:45 releases, 33 commits, 31 PRs in 3 years
Contributions summary:Antoine primarily contributed to the rendering aspects of the cross-platform framework, "The Forge". Their work includes adding and modifying executables related to API switching for rendering, removing references to pixel puzzle related code. Furthermore the user is involved in updating and merging code, which suggests the developer's involvement in multiple aspects of the rendering framework. This indicates a focus on graphics and API support.
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