Antoine Pilote

Programmer at Facepunch Studios

Montreal, Quebec, Canada
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Summary

👤
Senior
🎓
Top School
Antoine Pilote is a Montreal-based programmer with eight years of hands-on experience building interactive and full-stack software, currently contributing to s&box at Facepunch Studios. His background spans 3D software development at Moment Factory and multiple full-stack roles at startups like Sollum Technologies and uxpertise, giving him a practical blend of real-time graphics and web systems expertise. Passionate about learning new technologies, he combines fast iteration with a creative mindset suited to immersive and game-adjacent projects. Notably, his trajectory shows a shift from short-term full-stack contracts into longer-form 3D and game development work, reflecting deepening specialization in interactive experiences.
code8 years of coding experience
job4 years of employment as a software developer
bookComputer Programming/Programmer, General, Computer Programming/Programmer, General at Cégep Édouard-Montpetit
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Github Skills (121)

quake10
sound-effects10
3d10
cpp10
game-development10
panda3d10
game-engine10
rendering10
imgui10
api10
engine10
opengl10
vulkan10
minetest10
bullet-physics10

Programming languages (10)

C#TypeScriptJavaC++CJavaScriptMathematicaWren

Github contributions (5)

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antopilo/VoxelEngine

Jun 2019 - Oct 2019

Contributions:25 commits, 24 pushes, 1 branch in 4 months
antopilo/Nuake

May 2021 - Sep 2022

Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom
Contributions:1 release, 48 reviews, 211 commits in 1 year 4 months
map-editorgamedevbullet-physicsminetestgame-development
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Antoine Pilote - Programmer at Facepunch Studios