Antoine Vianey

Ingénieur Développement Expert at Axway

Annecy, Auvergne-Rhône-Alpes, France
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Summary

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Senior
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Top School
Antoine Vianey is an Ingénieur Développement Expert with 13 years of experience building distributed, high-concurrency Java/JEE platforms and mobile solutions from architecture to production. Based in Annecy, he currently drives R&D at Axway on an Operational Intelligence platform with multi-node distribution, JAX-RS APIs and a bi-temporal transaction engine, working across Netty, Kafka, Zookeeper and Docker. Formerly a technical lead and consultant, he has led migrations, performance optimizations and industrialization efforts (TDD, CI/CD, Sonar, Jenkins) for clients like Orange, TNT and Europcar. A pragmatic full‑stack developer and coach, he combines deep backend expertise with mobile and front-end prototyping, including cross-compilation experiments for iOS/Android. Active in open source, he contributes meaningful fixes to well-known projects such as libGDX and gdx-ai (rendering, lifecycle and message-dispatcher improvements), showing attention to robustness and lifecycle edge cases. Collected experience across consulting, project leadership and product R&D gives him a rare blend of hands-on problem solving and strategic technical guidance.
code14 years of coding experience
job6 years of employment as a software developer
bookIngénieur, Ingénierie des systèmes informatiques, Diplôme d'ingénieur, Ingénieur, Ingénierie des systèmes informatiques, Diplôme d'ingénieur at Télécom Bretagne (ex- Enst de Bretagne, école nationale supérieure des télécommunications de Bretagne)
bookMPSI option informatique, MPSI option informatique at CPGE Aux Lazaristes
languagesFrench, java, English, German, Spanish
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Github Skills (26)

application-framework10
artificial-intelligence10
libgdx10
app-framework10
cross-platform10
java10
javas10
android10
web-framework10
game-development10
gradle10
game-engine9
3d9
android-studio9
2d9

Programming languages (7)

JavaShellJavaScriptGoHTMLGroovyKotlin

Github contributions (5)

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libgdx/libgdx

Apr 2014 - Nov 2015

Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
userFull-stack Developer
Contributions:8 commits, 1 PR, 6 comments in 1 year 6 months
Contributions summary:Antoine's commits primarily involve modifications to the libGDX framework, addressing UI and core rendering issues. They fixed a button-press issue in non-continuous rendering and enhanced the font generation capabilities by adding methods to calculate font sizes. Additional commits focused on Android backend improvements, specifically addressing the pause/resume lifecycle and ensuring continuous rendering during the pause event to prevent potential ANRs. They also addressed a bug related to the visual pressed duration of buttons, and improved Javadoc.
androidiosjava-gamelibgdxjava
libgdx/gdx-ai

Sep 2014 - Sep 2014

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Role in this project:
userBack-end Developer
Contributions:7 commits in 5 days
Contributions summary:Antoine primarily contributed to the message dispatching system, adding and refining features for message handling and provider integration. They implemented functionality for providers to send different information based on registered listeners and refactored existing methods for improved clarity. These changes focused on enhancing the flexibility and capabilities of the message-passing framework, which is core to the artificial intelligence system. The user also added a test case to demonstrate the provider mechanism.
artificial-intelligencebehavior-treelibgdxpathfindingstate-machine
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