Antoine Webanck is a PhD-trained 3D programmer with 11 years of experience specializing in both research-grade Monte Carlo rendering and production real-time graphics for triple-A pipelines. Now at Ubisoft Annecy, he focuses on R&D for real-time global illumination and specialized hardware integration, having previously optimized HLSL/C++ engines across Vulkan, GNM and Direct3D12. His academic work tackled sampling and path tracing in heterogeneous volumetric media and multi-view rendering—skills he translates into pragmatic shader profiling and performance engineering using tools like Nsight, RenderDoc and Pix. Based near Lyon, France, he prefers hybrid or remote roles and blends deep theoretical insight with hands-on engine and tooling improvements that speed realistic visuals in interactive contexts.
11 years of coding experience
4 years of employment as a software developer
BAC S, Mention Bien, BAC S, Mention Bien at Lycée Koeberlé
Master’s Degree, Computer Science - Computer Graphics, Honors, Master’s Degree, Computer Science - Computer Graphics, Honors at Université de Strasbourg
Doctor of Philosophy - PhD, Computer Graphics, Doctor of Philosophy - PhD, Computer Graphics at Université Claude Bernard Lyon 1
Docker image with wine, steam and steam games on the local host with graphical and audio support.
Contributions:32 commits, 2 PRs, 26 pushes in 6 years 8 months
docker-imagegameshostwinedocker
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