Antoine Zanchetta is a Staff Gameplay Engineer with 12 years of experience building gameplay systems, tools, and rapid prototypes for AA and AAA titles across studios from Amazon to Riot Games. Born in France and trained at DigiPen, he combines a designer’s sensibility with deep C/C++ and systems expertise to ship robust UI, multiplayer, and gameplay features under tight schedules. At Amazon he was the sole UI engineer on The Grand Tour Game, owning core screen systems and cross-platform live-service features, and more recently led gameplay engineering at Highwire before joining Riot. He’s an active open-source contributor in Rust and audio tooling—enhancing Dear ImGui bindings and mobile audio stacks—bringing cross-platform and tooling improvements back into game development. Known for clear cross-discipline communication, fast iteration, and delivering polished prototypes, he thrives where design and engineering intersect. Based in Bellevue, WA, he often bridges engine-level work and designer-facing tools to accelerate team velocity.
12 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree Computer Science and Game Design, Bachelor’s Degree Computer Science and Game Design at DigiPen Institute of Technology
Polaris is a music streaming application, designed to let you enjoy your music collection from any computer or mobile device.
Role in this project:
Back-end Developer
Contributions:13 releases, 24 reviews, 864 commits in 6 years 4 months
Contributions summary:Antoine contributed to the development of a music streaming application by implementing core backend features. Their work included the creation of API endpoints for browsing and flattening music collections, utilizing the Actix-web framework to serve the API. They also incorporated data structures such as Songs and Directories to handle music metadata. The user also implemented an authentication flow for users to log in.
Contributions:8 commits, 1 PR, 17 comments in 1 year 6 months
Contributions summary:Antoine contributed to the `just_audio` repository, which appears to be an audio player library, by making changes focused on the Android platform. These changes include modifications to Java code within the Android project to update audio session IDs, integrate audio effects, and manage buffering. The commits also reflect updates related to merging upstream changes and code modifications, indicating active development and maintenance on the Android-specific aspects of the audio player.
audio-playeraudiomusicmusic-playerplayer
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Antoine Zanchetta - Staff Gameplay Engineer at Riot Games