Summary
Antoinette Bumatay-chan is a Senior Interactive Experience Developer and creative technologist with nine years of experience blending art, interaction, and emerging media to build AR, generative, and large-scale experiential installations. Based in Portland, she’s led C++/Cinder-driven museum-scale projects, shipped interactive AR and Spark AR experiences that won industry recognition, and independently adapts complex works for web AR platforms like 8th Wall. Comfortable from prototype to deployment, she pairs strong technical leadership and version-control practices with close collaboration across art directors and designers. Her freelance practice explores socially driven narratives—immigration, social justice—and new storytelling tools including Effect House filters and AI-driven generative art. Collected across studios, agencies, and research labs, her background in mechanical engineering and an M.S. in Visualization gives her a rare mix of hardware, software, and aesthetic fluency.
9 years of coding experience
9 years of employment as a software developer
Bachelor of Science, Mechanical Engineering, Bachelor of Science, Mechanical Engineering at University of California, Davis
Master of Science (M.S.), Visualization, Master of Science (M.S.), Visualization at Texas A&M University