Anton Andersson is a Principal Gameplay Programmer with 13 years of experience designing and shipping gameplay systems across AAA studios in Sweden and internationally. He has progressed from hands-on gameplay implementation to lead and principal roles at companies including Lionhead, Avalanche Studios, IO Interactive, and currently OpusMajor, specializing in gameplay systems, AI-driven agent behavior, and engine extensions. Anton blends strong engineering discipline—experience with behavior-driven development and tooling—with practical design sensibilities for production game pipelines. Based in the Greater Malmö area, he pairs an MSc in Game and Software Engineering with a track record of mentoring teams and delivering robust gameplay features under tight production constraints. An underappreciated strength is his history of extending engines and building tooling that scales team productivity, not just game code.
13 years of coding experience
8 years of employment as a software developer
Master's degree Master of Science in Game and Software Engineering, Master's degree Master of Science in Game and Software Engineering at Blekinge Institute of Technology
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Anton Andersson - Principal Gameplay Programmer at OpusMajor